Rule: Masterwork equipment
Replaces: Masterwork rules from PHB
Used In: Red Star Chronicles
Synopsis: There are varying levels of "masterwork" achievable with higher and higher Craft checks.
Instead of only a single category of "masterwork," there are instead three, each providing commensurately higher bonuses.
High-Quality: What was formerly known as "masterwork." See the rules for "masterwork" in the PHB. One change: the bonus provided by high-quality craftsmanship is a craftsmanship bonus, not an enhancement bonus. Thus, it stacks with magical enhancements.
Masterwork: Representing a distinct cut above even high-quality work, masterwork items are generally able to be produced only by the world's finest artisans. The DC to create a masterwork item is 10 higher than that listed in the PHB for a "masterwork" item; the bonuses provided by this masterwork item are one higher than "original" masterwork. For example, a masterwork weapon gains +2 craftsmanship bonus to attacks and damage. Masterwork armor gains a +2 craftsmanship bonus to Armor Check penalty and a -5% craftsmanship reduction to arcane spell failure, as well as a +1 craftsmanship bonus to provided AC. Masterwork skill items provide a +3 craftsmanship bonus to the relevant skill.
Magnificent: Representing an artisan's magnum opus, magnificent items are generally only produced once or twice by a particular artisan and are, thus, extremely rare. The DC to create a magnificent item is 25 higher than that listed in the PHB for a "masterwork" item, and the bonuses provided are two higher.
Magnificent weapons gain a +3 craftsmanship bonus to attack and damage. Magnificent armor gains a +2 craftsmanship bonus to AC, a +3 craftsmanship bonus to Armor Check Penalty, and a -10% craftsmanship reduction to arcane spell failure. Magnificent skill items provide a +5 craftsmanship bonus to the relevant skill.