Rule: E7 Beguiler

Replaces: Standard Beguiler

In Use In: Red Star Chronicles

Synopsis: Beguiler adjusted for seven levels


Class TableEdit

Beguiler class table
Level BAB Fort Ref Will Special 1 2 3
1 +0.5 +0.3 +0.3 +2.5 Armored mage, trapfinding 3 - -
2 +1 +0.7 +0.7 +3 Silent spell, Cloaked casting (+1 DC) 4 - -
3 +1.5 +1 +1 +3.5 Advanced learning 5 - -
4 +2 +1.3 +1.3 +4 Surprise casting 6 3 -
5 +2.5 +1.7 +1.7 +4.5 Still spell, Cloaked casting (+2 DC) 6 4 -
6 +3 +2 +2 +5 Advanced learning 6 5 3
7 +3.5 +2.3 +2.3 +5.5 Capstone: Entwining Metamagic 6 6 4

Armored casting: The Beguiler can wear light armor with no Arcane Spell Failure penalty.

Trapfinding: As rogue ability.

Silent Spell: The beguiler gets this as a bonus feat at level 3.

Cloaked casting: If the beguiler casts a spell on a target who is flat-footed or would otherwise be denied its DEX bonus to AC, the DC of the spell is increased by 1. At level 5, it is increased by 2.

Advanced learning: The beguiler may add any sorcerer/wizard spell of the Enchantment or Illusion schools to his spell list. This spell can be of any level the beguiler can cast.

Surprise casting: If the beguiler successfully feints in combat, he may immediately cast a spell against the target of the feint as a swift action.

Still Spell: The beguiler gets this as a bonus feat at level 5.

Capstone: Entwining Metamagic: When applying a metamagic feat to a spell, the beguiler may apply a second metamagic feat to the spell free of cost. The second feat must have a cost equal to or less than the first (i.e. a beguiler could Silent and Still a spell at the cost of one spell level, or Extend and Maximize a spell at the cost of three spell levels). This ability only works on spells of the Enchantment or Illusion schools.