Critical Hit Table

Table of Contents

When an attacker scores and confirms a critical hit, instead of doubling the damage, maximum weapon damage is done. Additionally, roll 3d6 and consult the following table. If the weapon is a x3 weapon, roll twice; if the weapon is a x4, roll three times. It should be noted that some common sense should be applied to these results. If, for example, a creature has multiple heads, rolling a 16 will not likely have much effect.

Where possible, these effects should be adapted in order to thematically approximate the mechanical effect. Thus, even though fish do not have legs (for example), a blow to their tail would still result in reducing their movement by half, and thus a result of 6 on the table can still be applied. If a result is rolled that is simply not applicable (such as a throat strike on a creature without a throat), ignore the result and reroll.

Definition of extra damage: damage from STR bonus, power attack, weapon enhancement bonuses, class features that add a fixed amount of damage (e.g. a ranger's favored enemy bonus or a paladin's smite evil), and other fixed damage bonuses. Sneak attack (and variants thereof) and additional weapon damage dice (such as from the flaming ability) are not rolled again. (See PHB page 140 and the SRD pages for Rogue and Magic Weapons.)