Goblin

As presented in the SRD, Goblins make considerably weaker characters than other LA +0 races, and Hobgoblins are weak for LA +1 races. Here I present modified versions of both, intended to bring them more in line with other equivalent races. I will also include my rendition of Azerothian goblins.

Goblins as PCs

 * +4 DEX, -2 STR, -2 CHA. Goblins are small and unimposing, but very quick.
 * Size S (+1 AC and attack, +4 Stealth, -4 grapple, 3/4 lift, carry, and air usage)
 * Move 30'
 * +4 racial bonus to Ride.
 * +2 racial bonus to Athletics (or Climb).
 * Darkvision 60'
 * Dirty Fighting: A goblin gets +1 to hit a target denied its DEX bonus. This stacks with bonuses due to flanking.
 * Automatic Languages: Common and Goblin. Bonus Languages: Draconic, Elven, Gnoll, Giant, Orc.
 * Favored Class: Rogue

Hobgoblins as PCs

 * +2 DEX, +2 CON, -2 CHA. Hobgoblins are tough and quick, but still possess something of a group mind.
 * Size M
 * Move 30'
 * +4 racial bonus to Stealth (or Move Silently)
 * Military Discipline: Whenever a Hobgoblin receives a morale bonus to attack or damage rolls, it gains an additional +1.
 * Automatic Languages: Common and Goblin. Bonus Languages: Draconic, Dwarven, Infernal, Giant, Orc.
 * Favored Class: Fighter

Azerothian Goblins
These goblins are designed to resemble the more mercantile goblins that appear in World of Warcraft and other games.
 * +2 DEX, +2 INT, -4 STR
 * Size S
 * Move 20'
 * Low-light vision
 * +2 racial bonus on Open Lock, Disable Device, Appraise and Negotiation
 * Automatic Languages: Orcish and Goblin. Bonus Languages: Taurahe, Gutterspeak
 * Favored Class: Rogue