Cleric

E7 Cleric Progression
Domains: Each cleric selects two domains as appropriate for his deity or cause. He gains the granted powers of those domains and may prepare the spells for those domains in his domain spell slot.

Divine Burst: A number of times per day equal to 3+CHA modifier, the cleric may, as a standard action, emit a burst of divine energy. If the cleric worships good god or is good-aligned, this burst is positive energy; if the cleric worships an evil god or is evil-aligned, this burst is negative energy. Neutral clerics must choose whether they will channel positive or negative energy; this choice cannot be changed later.

A holy burst deals the listed damage to undead in a 30' radius from the cleric, and heals living creatures the same amount. An unholy burst heals undead the listed amount and deals the listed damage to living creatures. In either case, those caught in the burst are entitled to a Will save to resist the burst's effects. The DC for this save is 10+ 1/2 the cleric's class level + the cleric's CHA modifier.

Lesser Divine Gift: The cleric gains the favor of his deity when performing certain tasks. The cleric chooses a skill appropriate to his deity or cause; he gains a sacred bonus equal to one-half his class level when using that skill.

Bonus Feat: This can be any Divine feat, any Metamagic feat, or any Devotion feat.

Divine Gift: The cleric gains access to a third domain, and the associated domain power.

Domain Mastery: The cleric may prepare any of his fourth-level domain spells in his third-level domain spell slot.